News Published on:
10/25/2023
In
the world of gaming, creating an immersive and engaging experience
for players is a paramount goal for developers. It's all about giving
gamers something that not only excites them but also challenges them
to their core. In the ever-evolving realm of MultiQuest, I am
thrilled to announce a groundbreaking addition to my game that
promises to do just that - the epic end game fight accessible via the
game's final quest. In this devblog, I'll delve into the details of
what it took to bring this feature to life and what the future holds
for MultiQuest.
Read more →News Published on:
6/3/2023
Long time no see. It has
been a while since I worked on MQ. To get into the programming mood
again I tackled relatively simple
features that were missing for a long time.
Read more →News Published on:
8/21/2021
Since my last post I worked on the AI pathfinding
improvement. Up until
now, the AI only used basic
logic to move around. For example, in the
patrol/wander state the AI agent would move in a random direction for
a random amount of time or it
would stop if it
was blocked by an obstacle.
When chasing an
enemy, the agent would simply move in a straight line toward it,
ignoring all the obstacles.
The
lack of environment knowledge for the agents made their movements
feel dumb at times and
also limited their gameplay possibilities. This is why I decided to
use a proper path
finding technique.
Read more →News Published on:
4/29/2021
It took me over
6 years to finally tackle the quest feature
but I finally put the work in.
I
took so long because I didn’t really knew how to do it properly and
I had many more thing to do prior to it.
Read more →News Published on:
11/25/2020
This version add 2
new gameplay features: The bank and the party system!

Read more →News Published on:
8/9/2020
There was 3 versions that rolled out since the last blog post 3 months ago and I can already say that dagger paid for itself. Lets review the changes.
Firstly, I added a friend system which is a very basic concept that the game has been missing for quite a while.
Here is how its looks:

Read more →Devblog Published on:
5/11/2020
Shortly after I finished the transition to dependency injection using
the guice framework I found out that it’s reflection abilities were not supported on android.
Read more →News Published on:
4/13/2020
After 6 months it was the time for me to give an update of the
current state of the project. Even when I don’t give any update for
such a long time, behind the scene I still work on the game.
This update adds a
lots of improvements in many domains so I splitted the article in two
parts: technical aspects and game aspects.
Read more →Devblog Published on:
10/8/2019
This update is more technical than the previous ones. This article
aims to describe what have changed and why.
Read more →News Published on:
10/5/2019
The game is not accessible at the moment because of the big changes needed on the hosting platform.
Read more →