FAQ
        Who am I?
        
            - 
                A young adult with a master degree in computer science who is passionate about video games
                and who develops some during my free time.
                That's how I started to design and realize MultiQuest.
                Also, I am assisted by a friend from the University who participated in the creation of the website.
            
 
        
        Why the name MultiQuest?
        
            - Because the base idea was to complete quests with others people.
 
        
        What are the tools used to build MultiQuest?
        
            - LibGDX as the principal framework
 
            - Scene2D for the UIs (included in libGDX)
 
            - Box2D for the physics (included in libGDX)
 
            - Box2DLights for the lights (included in libGDX)
 
            - Ashley for the Entity Component System architecture
 
            - Kryonet for the networking
 
            - Tiled to create the maps
 
        
        Who made the graphics resources?
        
            - Everything is detailed in the credit just below.
 
        
        Is the code open source?
        
        What's next for MultiQuest?
        
            - 
                Currently, I develop the game for the simple pleasure of learning.
                Although I plan to continue adding features,
                I do not have a clear idea of what it will become later.