FAQ
Who am I?
-
A young adult with a master degree in computer science who is passionate about video games
and who develops some during my free time.
That's how I started to design and realize MultiQuest.
Also, I am assisted by a friend from the University who participated in the creation of the website.
Why the name MultiQuest?
- Because the base idea was to complete quests with others people.
What are the tools used to build MultiQuest?
- LibGDX as the principal framework
- Scene2D for the UIs (included in libGDX)
- Box2D for the physics (included in libGDX)
- Box2DLights for the lights (included in libGDX)
- Ashley for the Entity Component System architecture
- Kryonet for the networking
- Tiled to create the maps
Who made the graphics resources?
- Everything is detailed in the credit just below.
Is the code open source?
What's next for MultiQuest?
-
Currently, I develop the game for the simple pleasure of learning.
Although I plan to continue adding features,
I do not have a clear idea of what it will become later.