Wiki

Controls

Every control on this page can be rebound. Only the defaults are described here.

Move your character with the WASD keys:

WASD keysWalking animation

The game has two kinds of attack:

  • Direct attacks
  • Chargeable attacks

Direct attack

A direct attack fires on a single left click, a melee weapon swing for example:

Mouse pressed Mouse releasedDirect attack

Once it starts, nothing interrupts a direct attack except the attacker's death.

Chargeable attack

A chargeable attack comes in two stages. Hold the left mouse button to charge it; the indicator in the top-left corner of the screen fills while you hold.

Mouse pressedCharging Indicator filling Cursor

Charging: hold the left button

When the indicator is full, the cursor turns red. Release the button to fire.

Mouse releasedAttack released Indicator full Cursor charged

Charged: release to fire

Letting go too early cancels the attack, and so does a right click before it fires.

Ranged weapons and offensive spells all work this way.

Skill shots

Every attack in the game is a skill shot: nothing locks on to a target, so anything can be dodged. Keep moving, and read what your opponent is about to do.

Gameplay

Action bar

Fill your action bar with consumables and spells. The first slot is reserved for the weapon you have equipped. Only one slot is selected at a time, and that slot is the one your mouse controls.

Action bar

The action bar

Change the selected slot by clicking it, rolling the mouse wheel, or pressing its number key (1 to 6).

Spells live in the spellbook (O) and items in your inventory (I):

Spell book

The spell book window

HUD

The HUD tracks your character's vitals: red is health, blue is mana, green is experience.

HUD

The HUD

Respawn point

When you die, you come back at your saved respawn point. You will recognise one by the white particles drifting up from it. Press E on a respawn point to save it as your own.

Respawn point

Loot

Killing an enemy gives it a small chance of dropping loot on the ground, shown as a bag: Loot bag

Walk up to the bag and press E to open it:

Open lootTake loot

You can also drop items from your inventory by dragging them out of it. They become a bag on the ground that anyone can pick up.

A bag left untouched disappears after 90 seconds.

NPCs

NPCs are non-player characters you can interact with, to buy items for example. Their name is shown in green.

NPC

Equipment

Helmets, swords and similar items can be equipped. There are no restrictions today, so anything you find in the world of Oshigo will fit. Drag an item onto the matching slot, or right click it:

Equipment

Equipment carries two kinds of stat modifier:

  • Flat modifiers, which add their value to your raw stat
  • Percentage modifiers, which scale the result

Percentage modifiers apply after flat ones, and they are summed before they are applied. A helmet giving 2% physical attack and a sword giving 3% work out to a single 5% increase, not 2% then 3%.

Everything you equip is visible on your character.

PvP

Join player versus player combat by toggling this icon:

PvP disabled

PvP disabled

PvP enabled

PvP enabled

You can only fight players who have their own PvP flag enabled. Once you are in a fight your name turns red, and the flag stays locked on until you have been out of combat for a while.

Day and night cycle

The world runs on a day and night cycle, ten minutes per cycle. The system is rough for now and will improve in future versions.

Press N to turn your character's light on and off.

Day night cycle

Have fun!