This version concentrate on the loot improvement and some network optimization.
Prior to this version a monster could only spawn a single loot and it could be fetched by anyone. This was annoying because others players could steal your hard earned items and money.
This is no longer the case, now every player that took part in a fight will have a chance to get a drop from the monster. Every loot that is dropped is restraint to its owner for 1 minute. After this delay has passed the loot is unlocked and anyone can fetch it.
The loot you can fetch from have a nice particle effect like the one on the screenshot below:
I also improved the network bandwith usage by allowing each entity to define its own network update rate as well as some others tweaks. For instance the players send 30 packets per seconds whereas the monsters send 20 and the pacific monsters only 10.
That is it for this update I'll be back soon.